gusl: (Default)
[personal profile] gusl
ADD could be due to low frontal-lobe activity: higher-level activities such as planning, etc.

In my experience, video games rarely exercise the skills of organization and long-term planning. Most games are quite reactive: the best strategy is to focus all your attention in the immediate situation.

Research: video games decrease brain activity

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Date: 2003-09-03 01:21 am (UTC)
From: [identity profile] gustavolacerda.livejournal.com
I can imagine a long-term planning videogame that is addictive in an essentially different way from regular addictive things. SimCity, for instance, seems like such a game.

The problem I'm running into is finding out what the "reward" is in video games. Sure, killing a big enemy or passing a stage are rewards, but in a game like SimCity it's not so clear. It's like the player can stop to admire his own accomplishments ("what a nice city!") at any time.

As for short-sighted companies, perhaps managers could be rewarded based on an honest estimate of the long-term profit as opposed to the immediate realized profit.

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