Esperanto may be the most useful language to learn if you want to learn other languages.
http://en.wikipedia.org/wiki/Propedeutic_value_of_Esperanto
I wonder if, analogously, there exists an "easy math". After being comfortable with EasyMath, most kids would have a much easier time learning other math.
Is "logic" an EasyMath? are some video games?
http://en.wikipedia.org/wiki/Propedeutic_value_of_Esperanto
I wonder if, analogously, there exists an "easy math". After being comfortable with EasyMath, most kids would have a much easier time learning other math.
Is "logic" an EasyMath? are some video games?
(no subject)
Date: 2005-05-24 11:23 pm (UTC)Although I've never studied it, I have a feeling geometry might have a similar effect.
(no subject)
Date: 2005-05-24 11:27 pm (UTC)Which, as you know, applies to very few people. Most people are goddamn lazy.
(no subject)
Date: 2005-05-25 12:14 am (UTC)(no subject)
Date: 2005-05-25 04:49 am (UTC)(no subject)
Date: 2005-05-25 06:36 am (UTC)(no subject)
Date: 2005-05-25 08:31 am (UTC)I've written about reasoning about Minesweeper... there are many things you can do: propositional logic can get you far, but you tend to reach a point where two or more squares are logically indistinguishable, and you have to resort to probabilistic reasoning (and even anthropic reasoning, I argue)
You tend to need probabilistic reasoning in the very beginning and end of the game.
(no subject)
Date: 2005-05-25 10:01 am (UTC)But he meant this more vaguely - if you "know" where a mine is, why do you know that? If you can argue why precisely enough, this is a proof.
And I agree when actually playing the game, probabilistics come into play. But other things do to - if I know I will have to make a guess somewhere, I do it soon rather than late because I don't want to waste my time if I'm not going to win. (I suppose as described there's no penalty for doing so, but in similar situations there can be.)