randomness-deficiency and game theory
Jun. 19th, 2009 01:08 amRandomness is a finite resource. People seem to have less of it than computers. (I'd say this is a form of "bounded rationality")
What does this imply about game theory, namely mixed strategies?
UPDATE: do correlated equilibria extend classical game theory in the required way?
What does this imply about game theory, namely mixed strategies?
UPDATE: do correlated equilibria extend classical game theory in the required way?
(no subject)
Date: 2009-06-19 09:04 am (UTC)(no subject)
Date: 2009-06-19 03:22 pm (UTC)To put it roughly, one's amount of randomness is what distinguishes the good from the bad players.
(no subject)
Date: 2009-06-19 03:43 pm (UTC)(no subject)
Date: 2009-06-19 03:52 pm (UTC)Still, I'd like a more objective measure of a player's skill. Maybe some sort of conditional entropy. Perhaps the entropy of their response to the last n-gram of the other player's hand / last n-gram of hand-pairs.
(no subject)
Date: 2009-06-19 05:01 pm (UTC)(no subject)
Date: 2009-06-19 07:53 pm (UTC)Here's the paper, if you're interested: http://terrystewart.ca/sites/default/files/2005-Stochastic_Resonance.pdf
(no subject)
Date: 2009-06-19 08:22 pm (UTC)(no subject)
Date: 2009-06-19 08:43 pm (UTC)(no subject)
Date: 2009-06-19 09:15 pm (UTC)(no subject)
Date: 2009-06-19 10:08 pm (UTC)One's amount of randomness is what distinguished the good from the bad players in a game of "RPS against a randomizer."
RPS against people involves all sorts of psychology.