gusl: (Default)
[personal profile] gusl
Seymour Papert - Hard Fun

Vadim Gerasimov - Every Sign of Life (AFAIAC, about biofeedback and games), p.37

The emergence of addictive behavior described by Loftus and Loftus in their book Mind at Play: The Psychology of Video Games [83] has been confirmed by the evolution of computer games after the book was published. The most popular games provide the most balanced multiple schedules of variable reinforcement. For example, the latest simulation games, shoot-em- up games, and other addictive games all comply with these principles.

(no subject)

Date: 2004-01-10 05:00 pm (UTC)
From: [identity profile] ernunnos.livejournal.com
Isn't "hard fun" what we used to call "challenging" before the word got hijacked by business types to describe the consequences of their fuckups?

February 2020

S M T W T F S
      1
2345678
9101112131415
16171819202122
23242526272829

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags