St. Petersburg paradox
Jul. 12th, 2006 01:07 pmImagine a game in which you:
* win $2 with probability 1/2
* win $4 with probability 1/4
* win $8 with probability 1/8
* win $16 with probability 1/16
* win $32 with probability 1/32
and so on, ad infinitum.
Assume also that your payoff will be determined and paid up instantly.
How much would you pay to play this game?
The expected value of the game is
St. Petersburg paradox
And I think this behavior is perfectly rational.
Your answer to the question above is a measure of your risk-aversity. But we should also investigate the effects of a lower-payoff vs a higher payoff game.
A game paying twice as much as the above game:
* win $4 with probability 1/2
* win $8 with probability 1/4
* ...
is obviously a better game to play (almost twice as good), and yet, the expected value of the game is also infinity.
My solution would be to make a transformation on the probabilities that makes the sum converge. The idea is that we have a "horizon", and very remote probabilities should count for less. But a 1/8 probability should count almost the same as a 1/2 probability. Any concrete solutions?
One problem is that you can always make a game with payoffs that make this sum diverge: just make the payoffs proportional to 1/p. This is not too problematic however: IMHO, the real problem is unbounded utility. Founding utility on human happiness is a good way out (I think).
* win $2 with probability 1/2
* win $4 with probability 1/4
* win $8 with probability 1/8
* win $16 with probability 1/16
* win $32 with probability 1/32
and so on, ad infinitum.
Assume also that your payoff will be determined and paid up instantly.
How much would you pay to play this game?
The expected value of the game is
1/2 * 2 + 1/4 * 4 + 1/8 * 8 + ... =
1 + 1 + 1 + ... = infinitySt. Petersburg paradox
A naive decision theory using only this expected value would therefore suggest that any fee, no matter how high, would be worth paying for this opportunity. In practice, no reasonable person would pay more than a few dollars to enter. This seemingly paradoxical difference led to the name St. Petersburg paradox. [huh? why this name? -GL]
And I think this behavior is perfectly rational.
Your answer to the question above is a measure of your risk-aversity. But we should also investigate the effects of a lower-payoff vs a higher payoff game.
A game paying twice as much as the above game:
* win $4 with probability 1/2
* win $8 with probability 1/4
* ...
is obviously a better game to play (almost twice as good), and yet, the expected value of the game is also infinity.
My solution would be to make a transformation on the probabilities that makes the sum converge. The idea is that we have a "horizon", and very remote probabilities should count for less. But a 1/8 probability should count almost the same as a 1/2 probability. Any concrete solutions?
One problem is that you can always make a game with payoffs that make this sum diverge: just make the payoffs proportional to 1/p. This is not too problematic however: IMHO, the real problem is unbounded utility. Founding utility on human happiness is a good way out (I think).
(no subject)
Date: 2006-07-12 06:14 pm (UTC)That, plus the fact that the game is not actually going to pay out anything beyond the 18th term or less.
(no subject)
Date: 2006-07-12 08:26 pm (UTC)I've been thinking that maybe median utility is a better thing to optimize than expected utility in one-shot games... but that is obviously problematic too.
(no subject)
Date: 2006-07-12 10:09 pm (UTC)(no subject)
Date: 2006-07-12 07:11 pm (UTC)Any concrete solutions?
We had a good discussion on this in
You're in the right direction when you mention founding utility on human happiness. The issue here is how huge the sums of money you need to include with extremely unlikely probability are so ridiculously large that they couldn't possibly matter. From a utility standpoint, a 100-billion dollars doesn't matter a million times more than a $100,000... because the sum is so large that we couldn't possibly make use of it to give us that much more happiness. And in practice, nobody could ever offer us the chance to play this game since there is always going to be a cutoff to the largest amount they could pay out. Even if the utility were exactly proportionate to the monitary value of huge sums, you would still have to set the cutoff at, say a few trillion dollars, or at the total amount of money in the world. If you set a cutoff around here, then you can caluclate exactly how much it would be worth it for you to play... and it's actually not worth that much. (For instance, if the cutoff were 1-trillion dollars, then you should only be willing to pay $40 to play since 2^40 = 1trillion.) If the person offering you the game doesn't convince you they have more than that to pay you, then it isn't worth $40.
(no subject)
Date: 2006-07-12 08:52 pm (UTC)Consider also, though, that human beings will make this sort of calculation using approximate math, not exact math, and so it's quite likely that probabilities less than maybe 1% are ignorable, and the human idea of the expectation is really just $6 or $7. If I were to think about how I would make that decision, ignoring the mathematician in my brain, that's how I would do it.
(no subject)
Date: 2006-07-12 09:16 pm (UTC)(no subject)
Date: 2006-07-13 06:22 am (UTC)Out of curiousity, would you be willing to play the game with me on the opposite side? I'm willing to pay you $8 if you're willing to flip a coin 10 times, and pay me $1024 if it comes up heads all ten, $512 if it's only (the first) 9 in a row, etc. If you'd only pay $5 for the infinite game, then surely you would accept an extra $3 from me to play a game even more in your favor, eh?
(no subject)
Date: 2006-07-13 01:01 pm (UTC)Why would you not pay me $9? Is the game worth $10 to you?
(no subject)
Date: 2006-07-12 10:13 pm (UTC)The problem with bounded utility is that there aren't really any good arguments that there is such an upper bound. And it would be somewhat odd for there to be such a bound - what's the ratio of this utility to the utility of $100?
Actually, if you really can get a game with St. Petersburg payout in terms of utility, I think you should take it too.
There is some sense in which miniscule probabilities really seem like they should be basically ignored. But it's really unclear what that sense is.
(no subject)
Date: 2006-07-12 11:16 pm (UTC)hm... I think you should have used the counterfactual mood. The idea of infinite utility is absurd to me.
(no subject)
Date: 2006-07-13 04:10 am (UTC)Is unbounded utility really absurd? It seems fairly implausible, but I think I'd need an argument that it's absurd. Because it also seems implausible that there's some finite amount that is the upper bound. (Even if it's not achieved.)
(no subject)
Date: 2006-07-13 05:10 am (UTC)In any case, I'm a descriptivist, so the concept of utility is only useful as a chunk for the purposes of explaining behavior at a high level. My escape is to say that the notion of utility breaks down: it only exists in the mind of the observer (and some rational agents, at the object level). People don't always do what makes them happy.
Am I being coherent?
(no subject)
Date: 2006-07-14 03:06 am (UTC)Also, I'm not convinced that expected utility is a good enough description of behavior to be a descriptivist about it. I'd rather be normative about it.
What you say sounds coherent to me, but it shouldn't make you think that unbounded utility is absurd, any more than a person traveling at unbounded speed is absurd. (Pre-relativity, at least.)
(no subject)
Date: 2007-06-08 07:47 pm (UTC)(no subject)
Date: 2007-06-08 07:50 pm (UTC)(no subject)
Date: 2007-06-08 08:05 pm (UTC)(no subject)
Date: 2007-06-08 09:26 pm (UTC)You could do this by, e.g. saying something substantial, rather than making handwaving criticisms.
(no subject)
Date: 2007-06-08 09:40 pm (UTC)(no subject)
Date: 2007-06-08 09:59 pm (UTC)What good does it do to say "I think your comments are ill-conceived. Go read!"? Would you expect anyone to say "Oh yeah, what was I thinking?! Thank you very much!"
And why would you prefer to not identify yourself?
(no subject)
Date: 2007-06-08 10:26 pm (UTC)(no subject)
Date: 2007-06-08 11:04 pm (UTC)http://www.ask.com/reference/dictionary/ahdict/38480/quibble
I am sincerely curious about where I'm quibbling in this post.
I'm afraid I can't yet pass any judgement on your criticisms, since all you've said so far was "you are wrong!".
(no subject)
Date: 2007-06-08 11:17 pm (UTC)(no subject)
Date: 2007-06-09 01:45 am (UTC)(no subject)
Date: 2006-07-13 01:03 pm (UTC)(no subject)
Date: 2006-07-14 03:08 am (UTC)Anyway, I'm interested in some sort of solution of logical learning. Branden's stuff is a good approximation to model learning of specific pieces of logical information, but it still requires omniscience about a lot of logic (everything built up truth-functionally from the uninterpreted sentences).
(no subject)
Date: 2006-08-05 10:20 pm (UTC)(no subject)
Date: 2006-07-12 11:35 pm (UTC)1) Assume the payer will not actually pay more than 2^23
2) Assume total utility is equal to sqrt(present value of lifetime earnings)
Then the proper price for the first game is about $10-$11 for most reasonable values of PVLE.
(no subject)
Date: 2006-07-12 11:41 pm (UTC)Making the utilities increase as sqrt(2^n) = 2^(n/2) (instead of increasing as 2^n) is enough to make the expected utility converge, isn't it?
(no subject)
Date: 2006-07-12 11:47 pm (UTC)I made the first assumption because I was doing it arithmetically rather than bothering to solve an infinite series.