gusl: (Default)
[personal profile] gusl
Doing work and playing games can be superficially very similar. What is it that makes one thing "work" and another thing "a game"?

This fascinating post by [livejournal.com profile] fishsupreme gives an answer. We can use this information in two ways:
* make work more addictive
* make games more economically productive

(no subject)

Date: 2006-02-23 08:02 pm (UTC)
From: [identity profile] marknau.livejournal.com
Simple. Just map all job activities onto World of Warcraft activities, and let the software translate.

(no subject)

Date: 2006-02-24 09:53 am (UTC)
From: [identity profile] gustavolacerda.livejournal.com
Easy to say...but I'd like to see someone try this in practice.

(no subject)

Date: 2006-02-24 05:59 pm (UTC)
From: [identity profile] marknau.livejournal.com
I'm trained in mathematics, not engineering. I just have to show a solution exists.

(no subject)

Date: 2006-02-24 06:08 pm (UTC)
From: [identity profile] gustavolacerda.livejournal.com
I was trained in logic in Amsterdam. Prof. Brouwer says that existence proofs are not good enough.

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