Rock-Paper-Scissors
Aug. 2nd, 2006 03:55 pmPeople are bad at being random, i.e. unpredictable. Randomness is a depletable resource. I'd like to look at Machine Learning algorithms that learn to exploit such patterns.
This one is intelligent. Still, I've been managing to maintain a small lead, which is close to the best I can expect if I beat their expectations about patterns the average person would exhibit. ("You have won 56, lost 48, and tied 46 games". What is the probability of such a favourable outcome for if this were random?). One known bias is that people think they are being random when they avoid repeating the same choice. The machine will try to take advantage of this.
This one did not learn to exploit some predictable players.
This one is intelligent. Still, I've been managing to maintain a small lead, which is close to the best I can expect if I beat their expectations about patterns the average person would exhibit. ("You have won 56, lost 48, and tied 46 games". What is the probability of such a favourable outcome for if this were random?). One known bias is that people think they are being random when they avoid repeating the same choice. The machine will try to take advantage of this.
This one did not learn to exploit some predictable players.
(no subject)
Date: 2006-08-02 09:24 pm (UTC)"You have won 28, lost 14, and tied 18 games."
Of course I played by trying to think about what sorts of statistical things I might be doing and break them. Doing the stats fairly halfassed: getting that many wins on 42 nonties, sigma is sqrt(42*.5*.5) or something like 3.2, which would put me just over 2 sigmas up, which is a few percent. So not impossible but a bit unlikely. Got bored of playing to get more data.
(no subject)
Date: 2006-08-02 10:06 pm (UTC)(no subject)
Date: 2006-08-02 10:10 pm (UTC)you'll need to win 61 or more times (out of 150) to qualify for the "not sheer luck" award.
(no subject)
Date: 2006-08-02 10:16 pm (UTC)(no subject)
Date: 2006-08-02 10:51 pm (UTC)sqrt(n * p * (1-p))
where p is the probability of success.
(no subject)
Date: 2006-08-02 11:03 pm (UTC)(no subject)
Date: 2006-08-02 11:11 pm (UTC)(no subject)
Date: 2006-08-03 12:20 am (UTC)(no subject)
Date: 2006-08-03 12:26 am (UTC)